Outcomes of my exploration, experimentation and analysis of 3D immersive experiences with respect to learning include:
– an understanding that it is the *immersion* that is important.
– ‘immersion’ is not dependent on the number of spacial dimension involved.
– Effective immersive experiences can be achieved in 2 dimensions, 3 dimensions or none.
– Interacting within a 3 dimensional environment (virtual or otherwise) does not necessarily increase the quotient of immersion unless it enhances the factors that contribute to an immersive experience.
– Some of the factors that contribute to an immersive experience include:
> Elements to stimulate visceral response e.g. risk, surprise & challenge etc
> One place to look to observe these factors at work in a 3D environment is a MMORPG (Massively Multiplayer Online Role Playing Game): http://www.mmorpg.com/
– An understanding of the concept of the internet evolving to ‘immernet’ (Knapp et al): environments that we participate within, via personas, from Facebook to Unreal.