What I Learned About Immersive Learning in 2010

Outcomes of my exploration, experimentation and analysis of 3D immersive experiences with respect to learning include:
– an understanding that it is the *immersion* that is important.

– ‘immersion’ is not dependent on the number of spacial dimension involved.

– Effective immersive experiences can be achieved in 2 dimensions, 3 dimensions or none.

– Interacting within a 3 dimensional environment (virtual or otherwise) does not necessarily increase the quotient of immersion unless it enhances the factors that contribute to an immersive experience.

– Some of the factors that contribute to an immersive experience include:
> Story
> Narrative
> Context
> Persona
> Meaning
> Elements to stimulate visceral response e.g. risk, surprise & challenge etc
> One place to look to observe these factors at work in a 3D environment is a MMORPG (Massively Multiplayer Online Role Playing Game): http://www.mmorpg.com/

– An understanding of the concept of the internet evolving to ‘immernet’ (Knapp et al): environments that we participate within, via personas, from Facebook to Unreal.


About Lawrence O'Connor

Learning about Wisdom All things learning technology, eLearning, storytelling, creative learning, facilitation, workshops, mindmapping and Open Space Technology.
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